Missions

Mission #1 - Case of the Missing Puffles

 1a. When G asks you how many socks he owns, go to the pet shop and decode the message and answer G to get your mission.
1b. Once you’ve accepted the mission, click on Aunt Arctic, who will tell you about her missing purple and green puffles.
2. Use your map (in the upper-left corner) or your spyphone, and click on the Ice Rink.
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3. At the Ice Rink, scroll to the right, pick up the photos on the ice, and put them in your inventory.
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4. Use your map again and go back to Aunt Arctic’s igloo.
6. Give Aunt Arctic the photos of her puffles. She’ll now trust you to help her find them.
5. Use your map, and go to the Pet Shop.
6. In the Pet Shop, scroll to the left and click the note pinned to the roof of the puffle house.
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7. The note is in secret agent code, so you’ll need to click Code in the bottom-right corner to see the code translator.
8. We translate most of the note, but one part of the note is different each time you go on the mission. You will have to decode that part on your own.  The note says:  G HAS [you decode this part] PAIRS OF SOCKS. You have to decode how many pairs socks G has using the code translator. (We’ve decoded this example, which says “twenty eight”).
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8. Go to the Sport Shop and talk with G.
9. When he asks you if he can get you something, click “Yes, please!
10. Then click “Do you have any SPECIAL items?
11. Gary will ask you how many socks he owns. Type your answer for how many pairs of socks G owns, from the secret message you decoded in the Pet Shop (the number of socks changes every time you go on the mission, so in your mission G may have a different number of socks!).
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12. After you enter the correct number of socks, click “May I see some spy gadgets?” and G will show you some spy equipment.
13. Put the life preserver shooter and grappling hook in your inventory.
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14. Go to the Iceberg.
15. Use the the life preserver shooter to launch life preservers to help the stranded penguins. Make sure you watch the wind direction and aim carefully. You have unlimited preservers, so keep trying!
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16. Go to Ski Mountain.
17. Talk to the crying penguin who will tell you about his broken telescope.
18. Bring up your inventory, and click your spy phone.
19. Click the red-blinking light at the top of your spyphone. A few tools will fold out, click the Wrench.
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20. Apply the wrench to the telescope to fix it.
21. Look through the telescope and scroll to the left to see the Aunt Arctic’s green puffle flying around the tallest mountain.
22. Use your map and click the Tallest Mountain.
26. Open your inventory and take out the Grappling Hook. Scroll up to the top and throw it to the highest part of the Tallest Mountain.
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27. You’ll climb to the top of the mountain and you’ll find her green and purple puffle taking pictures!
28. Once you return Aunt Arctic’s puffles, you’ll be offered a medal of excellence!
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Congratulations, you’ve completed Club Penguin PSA Mission 1: Case of the Missing Puffles!

Mission #2 - G's Secret Mission

1. Talk with Gary the Gadget Guy.
He asks you to solve a riddle.
2. Use your spy phone, or the map in the top-left corner, to go to the ski mountain.
3. Click the sign post on the mountain.
The signs all have secret-agent code on them.
4. Decode the sign on the right, for the Bunny Hill.
It says: mogul
(The other signs say slide, tube, and hill, but you don’t need to use those. If you want to decode them, use the code translator in the bottom-right corner.)
5. Go back to the sports shop and see G.
6. Type mogul, and click “This is the word!”
G now tells you your mission is to test-drive his new prototype sled.
7. Put the sled in your inventory.
8. Go to ski mountain.
9. Take the sled out of your inventory and click the sign “TEST Run.”
10. Click “Yes” if you would like to test G’s sled.
11. Steer the sled with your mouse.
Don’t worry if you hit things and can’t steer very well. You are supposed to crash!
You wake up in the wilderness behind the mountain.
12. Put the rope in your inventory.
13. Move to the right and put the Survival Guide in your inventory.
You can read the Survival Guide if you want to see how to complete the mission. Click the Survival Guide in the top-left corner to read it.
14. Move forward to the O berry bush.
15. Put three O berries in your inventory.
You can put all three O berries in the same inventory slot.
16. Move a bit to the right of the O berry bush, to the tree with a pot in its branches.
17. Shake the tree trunk three times.
The pot falls out.
18. Put the pot in your inventory.
19. Move back to the left a bit till you see the stump.
20. Move forward to the stump.
You see five puffles.
21. Click one of the puffles.
The green, purple, pink, and blue puffles run away.
22. From your inventory, give an O berry to the black puffle.
He is now your friend.
23. Move to the left till you see the log.
24. Move to the log.
25. Put the ski in the bush on the left in your inventory.
26. Now get back to the O berry bush.
27. When you are by the O berry bush, go left till you see the stream.
28. Move to the stream.
29. At the stream, go left.
30. In your inventory, put the rope on the ski.
31. Now put take an O berry from your inventory and put it on your new fishing pole.
32. Take the pole out of your inventory and click the stream.
You caught a fish!
33. Put the fishing pole back in your inventory.
34. Put the fish in your inventory.
35. Take the pot out of your inventory.
36. Click the pot on the stream.
The pot scoops up some water.
37. Put the pot full of water back in your inventory.
38. Go to the right till you see the cave.
To the right is a log.
39. Put the log in your inventory.
40. Move to the cave.
41. Click the bushes and then walk into the cave.
42. In the cave, move to the right.
43. Click a stone to make a fire ring.
44. Take the log from your inventory and put it in the fire ring.
45. Take the Survival Guide from your inventory and put it on the log.
The guide is torn up and put around the log.
46. Take the last O berry from your inventory and give it to the puffle.
The puffle lights the fire.
47. Take the fish from your inventory and put it on the fire.
48. Click the fish to eat it.
49. Take the pot of water from your inventory and put it on the fire.
50. Click the pot of water to drink it.
You fall asleep and then wake up.
51. Move to the left to leave the cave.
Outside, an agent flies in with a jet pack and talks to you.
52. Tell him what happened.
He takes you back to G.
53. Back in G’s office, tell G what happened.
54. Be sure to collect your medal and letter.
Congratulations, you’ve completed PSA Mission 2: Gs Secret Mission!

Mission #3 - Case of the Missing Coins

 
1. Talk to the new secret agent.
The agent tells you what happened. He then closes the vault door.
2. Go in the door to the Gift Shop manager’s office.
3. Look around the room till you see the couch.
4. Click under the couch.
5. Put the paper clip and BOOT computer disk in your inventory.
6. Look around for the computer.
7. Click the computer.
8. Turn the computer on.
9. Take the computer disk from your inventory, and put it in the computer.
10. On the screen, click My Files.
11. Click Combination_Number.
12. Write down the letters and the numbers next to the letters.
The numbers change each time you do the mission, so you need to write them down.
(If you want, you can also play the Ice_Bricks game on the computer!)
13. Go back downstairs.
14. Click the vault door.
15. Click the vault handle to enter the combination numbers you wrote down.
The number next to N goes on top, the number next to E goes on the right, the number next to S goes on the bottom, and the number next to W goes on the left.
16. Click the red CONFIRM button.
The vault door opens.
17. Go in the vault.
18. Talk to the new secret agent again.
Your spy phone rings.
19. Click your spy phone in your inventory.
G tells you to meet him in HQ.
20. Click the Visit HQ button on your spy phone to go to see G.
21. Talk to G, who tells you about what he’s found.
22. Click the screen G is pointing at to see the video.
23. After you watch the video, talk to G again.
24. Say “OK. Do you have any suggestions?”
G tells you to look on the roof.
25. Click “Ok thanks G. Is there anything else I need to know?”
26. He tells you to take the key marked rooftop from a drawer.
27. Click the drawer.
28. Put the key in the top-left corner in your inventory.
The key says roof top in secret-agent code. (The other keys say lounge, ski shop, office, boiler room, and coffee, but you don’t need to use any of them in the mission.)
29. Go back to the Gift Shop, and go up to the manager’s office again.
30. Take the key from your inventory, and open the door to the roof.
31. Put the key back in your inventory, and go out to the roof.
A giant magnet!
32. Take your spy phone from your inventory, and click the flashing red button near the top.
33. Click the wrench that comes out.
34. Click the wrench on the front of the Powa Box.
It unbolts the front of the Powa Box.
35. Put the wrench back in spy phone.
36. Take the paper clip from your inventory, and put it in the Powa Box.
It shorts out the Powa Box and deactivates the magnet.
37. Put the tuft of white fur stuck in the vent on the left in your inventory.
38. Go downstairs to the vault.
The coins have fallen to the ground. You can go in the vault and click the coins to talk with the new agent again.
39. Go back to HQ, and talk with G.
40. When G asks if you found anything else, tell him you found white fibers.
41. From your inventory, give G the white fur.
G then asks you if you are interested in another small mission.
42. Say “Sure, what is it you need me to do?”
He tells you to go to the Boiler Room and reset the fuses to turn back on the power.
43. Don’t leave HQ yet!
44. Move to the right till you see the map of Club Penguin.
45 Put the flashlight on the table in your inventory.
46. Use your spy phone or the map in the top-left corner to teleport to Town.
47. Talk to the brown penguin.
48. Go in the Night Club.
It is dark.
49. Click the flashlight in your inventory to turn it on.
If you are a member, you can click your night-vision goggles in your inventory instead.
50. Go to the right till you see the speaker with the secret entrance to the Boiler Room.
51. Click the speaker to go to the Boiler Room.
52. Look around till you see the Fuse Box.
53. Click the fuse box.
54. If you are using your goggles, turn them off.
The flashlight turns off automatically.
55. Click the fuses till they all turn green.
This can take a while. Be patient, and keep clicking. I’ve sometimes got it in 5 tries, and sometimes it seems like it took 5 minutes. Don’t give up!
(If you absolutely can’t turn all the fuses green, you can go back to HQ and ask G to do it for you. But you won’t get the thank you card at the end.)
56. After you turn on the lights, go back up to the Dance Club and talk with the brown penguin again.
57. Now go back to HQ and talk to G.
58. Be sure to get your medal of excellence and thank you card.
 Mission #4 - Avalanche Rescue


  1. Talk to G and ask him to unlock the Gadget Room for you, you can’t get in otherwise.
  2. Go into the Gadget Room and turn to the right.
  3. Pick up the Life Preserver Shooter from the top shelf in the white bookshelf.
  4. Using your map head over to the Ski Village.
  5. Turn towards the ski lift and you will see a small tuft of white fur on the ground below the lift, pick it up.
  6. Ignore the crying penguin for now icon razz Avalanche Rescue and head into the Ski Lodge.
  7. Pick up the fishing rod next to the door with the Gone Fishing sign.
  8. In your inventory,combine the life preserver shooter and the fishing rod by clicking one of them and then clicking the other.
  9. Next go back out into the Ski Village and enter the Winter Sports Sport Shop.
  10. Look to the right and click on the belt worn by the green penguin mannequin, add this to your inventory.
  11. Admire the green penguin’s puffle boxers… Wait! What!?… err next step…
  12. Using your map/phone go to the beach and enter the Lighthouse.
  13. Inside the lighthouse look left and then pick up the rope in the red boat.
  14. Now combine the rope and the Life Preserver Shoot(with fishing rod attached) by clicking on one and then the other.
  15. Your ultimate Penguin Rescue Contraption is complete, time to go save some penguins.
  16. From within the Lighthouse go upstairs on to the Beacon.
  17. Open your spy phone  from your inventory and click the flashing red LED light, click the spanner( the middle one) when the tools appear.
  18. Click on the telescope (not the nut holding it in place) to unscrew it. You can now place it in your inventory.
  19. Go back to the Ski Village and enter the sports shop, then go into Gary’s room ( not the Gadget Room but the room under the sign that says Gary’s Room)
  20. Turn to the right and click on the telescope in your inventory and put it on the tripod near a window.
  21. Click the telescope.
  22. Use the arrows to see the paths that lead to the stranded penguins and memorise the right way to go. This changes for each player so you will need to figure it out yourself.
  23. Club Penguin Cheats – Insider Tip: Start at the bottom and work your way back up to the top. Write down the paths you need to take if you were the penguin climbing back up the mountain. Then when you go down the mountain do that paths in reverse order and since you’re facing the other way, right becomes left and left becomes right. e.g.
    Example: If going up the Mountain is: L M L R M. Then going down would be M L R M R.
  24. Go to the Ski Mountain and turn to the left and go down Ridge Run.
  25. This is where you go down the paths you memorised!
  26. If you do happen to fall down you will find yourself at the bottom of the Ski lift. Since you’re there you might as well fix the Ski Lift for the crying penguin. Click on the belt in your inventory and then click the Ski Lift to fix it.
  27. If you don’t fall off and reach the cliff then click the Penguin Rescuer in your inventory and then on the hole in the fence.
  28. First using the preserver tube break the branch above the penguin on the far right.
  29. Then pick up the penguin standing on the small tree in the middle.
  30. Now using the penguin you just picked up, pick up the penguin on the right.
  31. Next click above the tree to put a penguin back on the tree.
  32. The tree is now bent with the penguin standing on top of it, so now with the penguin still attached you can grab the penguin under the tree.
  33. With two penguins holding on pick up the penguin you left on the tree.
  34. Put all three penguins down on the ledge with the rock.
  35. The three penguins will push the rock which will fall on the sled that the last penguin is stuck in, launching him onto a higher ledge that you can reach.
  36. Pick up the three penguins on the ledge where the rock was initially.
  37. Using them pick up the last penguin that bounced up.
  38. After you rescue all four penguins using the Ski Lift go down to the Ski Village.
  39. If you haven’t already talk to the crying penguin and then fix the Ski Lift with the belt in your inventory.
  40. Using the Ski Lift go back up to the Mountain.
  41. Talk to G and give him the white fur.
  42. Take the reward medal & the Handy Penguin Award. Read the letter which will selfdestruct!
  43. You have completed Club Penguin PSA Mission 4 – Avalance Resc
Mission #5 - Secret of the Fur
 1. Talk to G and tell him you are ready to find out what the white fur is.2. Fix the furensic analyzer 3000 machine that he asks you to fix with the comb on your spy phone.
3. Now G gives you the white fur, put it in to the machine and it will tell you (the second time you do it) that the fur has hot chocolate, pizza sauce and jet pack fuel.4. Go to the pizza parlor and get one of the hot sauces and one of the chocolates. Take the pizza too.
5. Take the pizza to the penguin that’s fishing behind the ski lodge.6. Now go to the coffee shop and talk to the penguin, he will show you a drawing of the monster he saw.
7. Now you have to fix the machine, to do that put the cup under the part where it comes out then pour the chocolate from the pizza parlor in to the machine then use the wrench on your spy phone and twist the milk tube. Put the Hot Chocolate in to your inventory.
8. Now go back to Psa Headquarters and grab the AC 1000 from the secret room.
9. Go to the beacon and use the AC 1000 on the jet pack fuel floating in the air. Now use the scissors in your spy phone and cut it down.
10. Now go downstairs and in to the lighthouse, grab the rope and the net.11. Now go to the PSA Headquarters and mix the gas, hot sauce, and hot chocolate into the Goggle dispenser.
12. Go to the ski village and put the goggles from the goggle dispenser on. Follow the foot prints to the outside of the Ski Lodge.13. Grab the candle that you see when you walk in, then head in to the fishing area.
14. Put the net and the rope together and tie it to the tree in the fishing place then put the candle on it.15. A crab will come and get trapped. Take the crab and the fur that’s on the ground.
16. Give G the crab and put the fur in the machine again and it wi
Mission #6 - Questions for a crab

1. Talk to G and follow the crab up to the mountain.
2. Then fall down the mountain and follow him into the cave.
3. But you can’t get in the cave. So you have to find the bag of Puffle O’s. They are by the log and the tree.
4. Cut down the bag of Puffle O’s and take them to the black puffle who she be by the log. He will follow you.
5. Bring the black puffle to the cave door and throw the Puffle O into the pet doorand he will open the door.
6. When you get in the Polar Bear will trap you and tell him a story of his adventures.
7. After that, get out a Puffle O and throw it at the lever to the side of the gate open thing (it will be a red lever).
8. Once you do that throw another Puffle O at the top of the ramp that tilted.
9. Then throw the Puffle O on the platform that is raised. Then the gate will open! After that, try to get out an the door will open but snow will fall on it that will not let you out.
10. After that collect the hot sauce, which is on the table, the rope which is on the boards, the anchor, and the diagram of his machine which is on his wall.
11. Then put the Puffle O on the hot sauce and throw it at the snow wall. The puffle will go crazy and the wall will melt.
12. Then walk over to the wall which is one room away from the river.
13. Put the rope and the pickax together and throw it at the mountain and you will be at the top.
14. Then go to the bottom and go to the ski lodge and then go to where you go ice fishing.
15. Go and get a box of seaweed pizza from the pizza shop.
16. Then you go where you are supposed to go ice fishing. The polar bear will be there but he won’t notice you. So get out the box of pizza and click on the bear.
17. While he is occupied with that you can click the lever below the crab and it will turn to the other side.
Congratulations, you have successfully completed the 6th Club Penguin Mission: Questions for a Crab!

Mission #7 - Clockwork Repairs

1. Start by clicking on Gary and listening to what he says.
2. Click the screen that shows the snow forts.
3. You will see Herbert and his crab breaking apart the clock. Now click out of that screen and listen to Gary again.
4. Go over to the three boxes on top of each other, you need a code to get in. (See the lock by clicking on the box.)
5. Go back to Gary and tell him you need the electromagnet 3000. Go back to the box and put in the code. The password is key spelled in the PSA code. Put the electromagnet in your inventory.
6. Go get the inner tube from the gadget room.
7. Go to the ice burg and use the magnet to get the spring in the water.
8. Now go to the beach and get the snow bucket. Fill it up with snow from the Snow Forts.
9. Go to the town and talk to the penguin with a propeller cap. Take the picture of the gear from the penguin.
10. Go to the dock and talk to the two penguins. Then play the snowball game and hit the target correctly. Give them the tube as a replacement.
11. Go to the pizza parlor and receive the music sheet by the piano.
12. Now enter the stage and put the music notes on the piano. Play the correct notes by putting the music notes on the stand.
13. Exit the piano stand. Give the puffle the picture of the gear and bucket of snow. He will make a sculpture.
14. Now take the gear to the gadget room. Put the snow crank on the test chamber and pull the lever. Use the snow button to freeze it. Do the same thing with the spring this time use the fire button.
15. Go to the snow forts. Talk to the orange penguin and put the clock back together again.
Congratulations, you have successfully completed the 7th Club Penguin Mission: Clockwork Repairs!
Mission #8 - Mysterious Tremors
 
1. Talk to G. There will be a small tremor. Get the propeller hat from the PSA HEADQUARTERS. Go to the dock. Talk to Herbert and take the lantern.
2. Go to the beach and pick up the fishing net then visit the gadget room and get the hammer from the wall.
3. Go to the town and talk to the confused penguins. Visit the coffee shop and talk to the penguin with coffee. Click on the cookies and put them in the jar.
4. Take a cookie from the coffee shop employee. Give the green puffle a propeller hat and thfeed it to the puffle in the town. Pick up the piece of paper.
5. Follow the piece of paper, clicking it every time it lands. It will end up in the town. Talk to the penguin with the paper in his book. Ask to see the newspaper.6. Go to the pizza shop and earn the penguin in line a pizza.7. Ask for the newspaper when you give him the pizza. Put it in your inventory and then take it out, you will get the small piece. Put it in your inventory with the other piece of the letter.
8. Go back to Gary and talk to him. Ask for his, “Super helium”.
9. Go to the lighthouse and get the balloons and a barrel from the penguins.
10. Then, go to the sports shop and pick up the pins beside the tent.
11. Go to the tunnel at the dock and follow the directions of both sheets of paper.12. Do the first one on the first sheet, then put on your night vision goggles to find your way.
13. Use your spy phone to unscrew the pipe from the bottom of the gift shop.
14. Now put your balloon on the helium to air it up. Go to the town and put the balloon on the top of the gift shop. Then put the net under the floating gift shop. Now put the pegs from tents in the ground where the net is. Then hammer them in.
15. Go under the cave and through the opening. Go to the boiler room and talk to herbert.16. Fix the pipes to the boiler. Connect bottom right hand corner to the top left.
Congratulations, you have successfully completed the 8th Club Penguin Mission: Mysterious Tremors!
Mission #9 - Operation Spy and Seek
 
1. Talk to G. Then put 3 tracking devises, the yellow duck, and the blue print into your inventory.
2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all of the pieces, put them into a pile, and give them to the penguins. The first is on the ladder, the second is on the small table on the right of the fire, the third is on the window sill by the entrance of the ski lodge, the fourth is upstairs by the rocking horse, the fifth is by the typewriter upstairs, the sixth is by the record player upstairs, the seventh is by the box upstairs, and the eighth is by the couch upstairs. Give them to the penguins.
3. Pick up the string by the carpet in the Lodge Attic. Put it into your inventory.
4. Go to the Forest and pick up the sticks.
5. Put the sticks, the blue print, and the string together in your inventory.
6. Go to the Plaza and talk to the penguins. After the puffle blows a bubble, click the part stuck between the penguins. Take the bubblegum and put it into your inventory.
7. Go to the Mountain and put the kite on a transmitter. Then put it on a poll.
8. Go to the Dock and help the penguin by pulling up the brown start handle. Then borrow the penguins air pump.
9. Put the gum on the yellow duck and then put the air pump on the duck.
10. Go to the Ice Berg, and place the duck onto the water.
11. Go to the Mine Shack and talk to the penguin. Click and drag the wooden boards, making the metal beam drop on the left side.
12. Click twice on the cart surfer cart that is tipped over and weld all the cracks.
13. Place the transmitter into the cart and then click in the mine for the cart to go down.
14. Answer your spy phone and talk to G. Take the Binoculars 3000 from G at the PSA HEADQUARTERS.
15. Go to the Ski Lodge, and click on the “Go Fishing” door. Look through the binoculars. Answer your spy phone.
16. After Herbert leaves, go to his camp and look around.
17. Go to the PSA HEADQUARTERS and talk to G. Go back to Herbert’s camp and place the spy phone on the binoculars into the left tree.
18. Go back to the PSA HEADQUARTERS and watch Herbert and Klutzy.Congratulations, you have successfully completed the 9th Club Penguin Mission: Spy and Seek!

Mission #10 - Waddle Squad
 
1. Talk to Gary, jetpack guy, and rookie. Take the solar panel from the box of odds and ends found in Gary’s gadgets.
2. Go to the Beach and talk to the penguin with the jetpack.
3. Go into the Lighthouse. Grab the empty barrel.
4. Go back to the Beach. Talk to the penguin with the jetpack. Give him the empty barrel.
5. Follow the help message. Divide the units how it says to until you reach the end.
6. Go to the Dock. Talk to the penguin with the rope. Place the rope in your inventory.
7. Go to the Gift Shop and talk to Rookie. Place the solar panel on the wires of the magnet. Connect the wires.
8. Get the table, box of stuff, and clothes from the manager. Place them outside on the table.
9. Go to the Nightclub. Using the rope, put it on the pulley near the cage and press on the lever.
10. Open the box up using your wrench found in your Spy Phone. Align all the gears so that they all touch each other.
11. Go to the dock and you will meet a fake Klutzy.
12. Answer your Spy Phone again. Go to the Night Club. Pull the red lever down and capture Herbert.
13. Shine the lights on the solar panel of the magnet.
14. Herbert gets away. There is nothing you can do about it. You will still beat the mission. Talk to G and the mission will end.
Congratulations, you have successfully completed the 10th Club Penguin Mission: Waddle Squad!
Mission #11 - The Veggie Villain
 
1. Talk to Gary and tell him that you are ready to start the mission.
rookie corn seeds cheat The Veggie Villain
3. Pick up these Corn Seeds
2. Gary will ask you about the seeds. In the language of science they are called ”Poaceae”. Gary will ask you what is the name of it but not a scientific name. First you should say ”Are those Flower Seeds?” and then answer with “Are those Corn Seeds?”. Tell Gary you are ready to start the mission.
3. Use the map and go to the Town, then enter the Gift Shop. Scroll to the left, talk to Rookie and pick up the yellow corn seeds on the floor next time him and put them in your inventory.
4. Scroll to the left, then click on the Staff Only Office door to go upstairs and talk with the Jet Pack Guy. Pick up the yellow corn seeds under the desk.
jpg corn seeds hidden desk The Veggie Villain
4. Pick up these corn seeds
5. Pull up your map and click anywhere. Gary will call your spyphone and it will have a bad connection, you’ll need to go to PSA HEADQUARTERS. Either keep clicking “Visit HQ” or head to the headquarters by going through the Winter Sports Shop in the dressing room by going to Ski Village on your map.
6. Herbert will take over the screens in PSA Headquarters and there will be a sequence of talking.
7. Pull up your map and click the Beach and then waddle to the Lighthouse. Once you are inside, pick up the DVD under the piano. Scroll to the left and pick up the bottle of cleaning solution and rag. Then, use the rag and cleaning solution to clean the DVD.
cd and water bottle The Veggie Villain
7. Location of DVD and cleaning solution
secret can location The Veggie Villain
8. Pick up the empty can
8. In order to get the Snow Globe from Dot, there’s a secret mission within this mission! Scroll to the right and click on the can near the stairs and put it in your inventory.
9. Bring up your map and go to the Beach and fill the can up with water from the ocean.
10. Return to PSA HQ with your spyphone (you may have to click it 10 times or so because the communications still aren’t working) or going through the Winter Sports Shop.
make ice club penguin veggie villain The Veggie Villain
12. Use the test chamber to make a lens
11. Scroll to the right and enter the Gadget room in the back of the PSA Headquarters and put the filled can on the conveyor belt.

12. Click on the lever, then the snow button, and finally the red lever again. A round ice block will come out. Pick up the small ice block.
13. Use your map and go to the Beach. Enter the Lighthouse and then go up the stairs to get to the Beacon. Talk to the mechanic fixing the telescope and give him the ice block.
telescope lens The Veggie Villain
14. Pick up the glass lens
14. Pick up the lens next to the mechanic, then bring up your map and go to the Ski Village to continue the mission.
15. Once Herbert stops talking, click on the brown penguin nearest to the screen. Give him the lens for his glasses.
16. You will find a DVD player behind Herbert’s screen if you click on the equipment behind it on the right.
17. Click on the DVD Player and put the DVD in it. This will change the video, but the audio signal is still playing.
18. Click on the equipment again to stop the audio signal. Click on your spyphone and use the wrench to open the electrical box on the right.
19. Once it is open, click on the box and you will have to complete a puzzle to get the code for the box. This is similar to the new EPF mission. The pattern changes each time. Once you get the correct code, the “Mine” will open up on your map.
first paper piece The Veggie Villain
20. Pick up the paper
20. Go to the mine, then go up to enter the Corn Maze. Follow the path which has a popcorn trail for a few screens until you see a piece of paper. Pick up the piece of paper.
21. The route through the corn maze is confusing, but follow our instructions exactly to get through it.

Corn Maze Path Cheats

22. After picking up the first piece of paper, continue on the path right in front of it.
23. Pick up the second piece of paper and add it to the first piece of paper in your inventory. Then follow the path where the second piece of paper was.
24. Pick up the third piece of paper and add it to the other pieces. Follow the path where the third piece of paper was.
super corn maze map cheat The Veggie Villain
25. This is a coded map
25. Pick up the piece of wood and the last piece of paper. The paper forms a route for you to follow: Water -> Corn Seeds -> Fertilizer -> Hot Sauce -> Coffee!
26. Scroll to your left and go down the path. Then, scroll to your right and go down the path. Click the left path in front of you and then the left path again.
27. You should be back in the area where there is a pile of popcorn at your feet.
28. Scroll to the right and then follow the paths based on the symbols in the coded map — Left Path for watering can, Left path for the corn seeds, Right path for the fertilizer, Left path for the hot sauce and finally the Left path for the coffee beans!
29. You will reach the river, use the piece of wood in your inventory to make a bridge across the river and then click forward to cross it.
corn seeds fix ladder The Veggie Villain
30. Put corn seeds here
30. When you see the ladder, you won’t be able to reach it. Take the corn out of your inventory and put it in the torch on the right of the ladder, which will lower it so you can climb it.
31. Herbert will be on his computer laughing. Unplug his computer and you will be transported back to the PSA Headquarters.
32. You will realize that Herbert has sent you back to HQ with a Popcorn bomb and there is no way out!
33. Scroll to the right and click the orange book to expose a small target that is a coded puzzle. Shift the colors around until they match the pattern shown on the right of the puzzle.
orange book game The Veggie Villain
33.Click the book and the target
34. After this, there will be a bunch of talking. The popcorn bomb goes off and destroys PSA HQ and you are told about the super-secret EPF (Elite Penguin Force) and are asked to join.
35. Claim your medal and special gift (Snow Globe) from Dot.
36. Now that the mission is done, click on the snow globe gift for helping. In this, there are a special pair of Spy Goggles. Get them by clicking on the red button on the side.
Congratulations, you have successfully completed the 11th Club Penguin Mission: The Veggie Villain!

Hope you enjoyed our CP Mission Cheats!
Waddle on!
~Anchor Man

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